Tag Archive | video game

Advanced Tactics Videos

Trying out some video editing, here are three very serious (not really) videos for your enjoyment.

Game of the Year 2013 – Day Four

Just one video today, but I’d like to take the opportunity to go over some honourable mentions. Check out the video for Gunpoint then continue reading below. There were two videos which we recorded but I haven’t uploaded. The first was for the Devil May Cry reboot, and while I really enjoyed my time with […]

Game of the Year 2013 – Day Three

Today we have two walking simulators that both make you FEEL. One of them has you dreading what’s round every corner, while the other is one of the most heartwarming, and at times heart wrenching, stories you’ll find in video games. See if you can figure out which one is which. Check out the videos […]

Let’s Make Some Headlines – Are Videogames Good or Bad?

“Grand Theft Auto stab attack: Three teenagers arrested” – BBC News 18th September 2013. This was the story of how a man was stabbed and robbed of his copy of GTA V on his way home one day. If the man had been carrying something else, a CD perhaps, or a loaf of bread, would […]

Gamescom 2013: Talisman: Digital Edition Preview

My final article from this year’s Gamescom! Video game adaptation of a classic board game. Read my full preview here. Thanks for reading.

I Know That Voice…

This happens all the time. You’re watching a movie and see a face, or you’re playing a game and hear a voice, and suddenly you think “where do I know him from?”, and promptly rush to IMDB to find out what else they were in. Here are some of the most iconic and prolific video […]

2013 – The Most Exciting Year For Gaming Ever?

The goings on of the past few weeks have reminded me of something. 2013 is the most exciting year for video games that we’ve had in a very long time. The prospect of a new console generation is always fun, and we haven’t had that for nearly eight years. Eight years. In some ways I […]

The Language of Games – Part 7 – From Fast Travel to Lag

It’s been a week since my last one, apologies. I was away for a few days, and I’ve also been writing up a preview of Deadpool, which will be posted later this week at some point. Let’s get back to business though. If you want to travel fast, you’re going to need a fast travel […]

The Language of Games – Part 6 – From Random Encounters to Fast Travel

Last time I left you with the notion of random encounters in games. The first time I ever encountered them as a gamer was when I was around seven or eight years old in Pokémon Blue. If you venture into the long grass, sooner or later you are going to come across a Pokémon. The few […]

The Language of Games – Part 5 – From Exploits to Random Encounters

Last time I left you on a cliffhanger. What is an exploit? Well it’s when someone takes advantage of a bug, or something else not intended for use by the developers, and uses it to their own advantage, or to the disadvantage of other players. Contrary to popular belief, a bug in a computing context is […]

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